Ottomans·Closed
Fast Imperial·Season 11
Ottomans -> Sheep
First -> -> ->
Gold
Rally -> Sheep (1 more; total of 7)
Rally ->
Gold (3)
Rally -> Sheep (9)
Rally ->
Wood (9)
Rally Move
Stone 4
5 Sheep Ottomans -> ->
Wood
Army composition:
+
Add vs Horseman and Knight
12
Food Ottomans -> Age 3
Army composition:
Man At Arms + + + +
OR (vs + )
20
Food -> Imperial Age
Army composition:
Man At Arms + + + +
OR (vs + )
+ + + +
Add if enemy is only making melee units
Source: aoe4guides.comTimes marked ~ are estimated from the steps the build does give a time for.Open on aoe4guides.comNext Ottomans -> Repair -> Build
Buy
Wood on
Repair on
Food with 4
Stone Ottomans & 4
Wood
Rally -> Sheep (6)
1
Food -> Repair -> -> -> -> ->
First Vizier Point:
Both Rally ->
Gold (12)
Both Rally ->
Food (36)
Start producing units to reach next Vizier Point
2nd Vizier Point:
2
Stone Ottomans -> Repair
+ + + +
Add instead of if enemy is making a lot of melee infantry
2
Stone Ottomans -> Repair
-> Man At Arms / / depending on enemy army
producing units to rush 3rd Vizier Point
Both Rally ->
Gold (20)
Research veterancy ( Age 3 ); and economic upgrades.
3rd Vizier Point: Pax Ottomana
Both Rally ->
Wood (30)
Move
Food Ottomans to Berrybush and Deer while gradually adding
Whenever you feel ready to age up, stop producing units.
Both Rally ->
Gold (36)
building
-> Man At Arms / depending on enemy army
Pax Ottomana effect runs out and we are now at maximum economic population (remember that we also have inside
We need a lot of
Gold at the beginning to research the necessary upgrades and produce