Delhi Sultanate · Season 13
Defensive build order with early spears to counter early raids and block pro scouts and relics. Good to secure sacred sites early against cavalry civs and in team games to protect your allies building walls around the bases. Check my other delhi guides: - Ghazi aggression / Fast Castle: https://aoe4guides.com/builds/lqCTiEwm9Awa7szrZFig
Research , , &
Rally -> Sheep (2, 10 total in
Food )
Rally ->
Wood (8)
Army composition:
to raid
vs
vs &
Make sure to have at least 2 of each by the time you age up to start producing Man At Arms + + at the same time that you get upgrades.
Ideal army composition:
Man At Arms +
Add vs
Add vs Horseman &
Make a handful of to raid.
We are making for the final infantry army composition
Ideal army composition:
Man At Arms + +
Add / vs
Add vs big masses of / . Although should be enough to deal with them.
Source: aoe4guides.comTimes marked ~ are estimated from the steps the build does give a time for.Open on aoe4guides.com1
Wood Delhi -> Repair
Rally -> Berrybush (14)
1
Wood Delhi -> Repair
cancel and make
1
Wood Delhi -> Build
Make
Make at and queue , & All Seeing Eye
1
Gold Delhi -> Repair
Research Feudal Age while you spend
Food on
1
Gold Delhi -> Repair
Two options:
After is researched, spend
Gold on (at least 5 before Castle Age )
make to grab Deer once finishes
If you are forced to stay in Age 2 for too long, train additional so you don't float over 600
Gold, or trade it for
Food at a for a faster Age 3.
Build small Wall around Relic to deny them from opponents playing for Fast Castle.
8
Food Delhi & 4
Gold -> Age 3
Move 2
Gold Delhi to
Food per Sacred Site captured.
Repair
Put inside right before landmark is completed
<- Ideal economy should look like this
After technologies are done, garrison inside military buildings or move them out to heal units after fights.
Delay transition as much as possible, gather from Berries and Deer instead.
Make up to 20, but don't build more than , the other will garrison on .
Repair to speed up upgrades.
Build Wall / with your units as you push into the opponent's side of the map to protect reinforcements and control resources.
<- Ideal economy should look like this