Ayyubids
Rush·Season 6
This time I came up with the build myself and I am very proud of it, it works very well On plat3+ this may not work due to the fact that the opponent will know how to counter Raiders and will start producing mass archers earlier, they are cheaper so he will have too many and then you have to back off, Age up and rush with rams It also doesn't work vs mass Zhuge Nu (this two games was painful) idk what to do vs them maybe //Lancer rush Fuedal Age up start 2:25, finish 4:15 in the 10th minute you produced at least in the 12th minute you produced (you'll lose a few in the fight) Castle Age up start 15:40, finish 16:43 I produced 55 Raiders This build requires a lot of micro with Raiders You need to kite melee units with bows and kill the cavalry with swords if they are alone without spearmen and archers otherwise also kite with bows Your scout is supposted to locate exposed resources and gives vision If you cover everything around TC ( focus on
gold) enemy should just surrender if not you will be in Age III when the opponent is in Age II IN MY CASE the opponents just give up because they lose a lot of villagers and have no
gold, sometimes I have to start producing a couple of spearmen to make 3/4 rams In my opinion, the best wing order is this: 1. 1TC Camel Raider Rush -> Advancement -> Advisors 1. Fast Castle into mass army /Lancers In this build make only like 2-/ Growth/ -> Advancement -> Advisors (if you didn't win in castle) The goal is to enter age 3 produce army and win as soon as possible, so Growth will be better choice overtime 3 vills gather between 102-124res/min BUT gives upgrades that Raiders use becauase they are melee and ranges and saves us 4min (if one blacksmith), 500gold, 100
food and 100
wood. 3 vills from Growth need 6-7 mins to gather that resources then 4 min to research them Advancement saves us 350
food and 150
gold. So we have 450
food, 100
wood and 650
gold more. 2. Late game full potencial (best in LONG team games not 1v1) -> Growth -> Advisors -> Logistics (if game is long enough) Master Smith just because there is nothing more to choose. Growth gives us 8 vills that will speed up age IV Advisors gives 20% more HP (stacks with very well) so lancers have 343 HP instead of 294 Logistics gives (monks) aoe heal and 50% more heal
go to Berries build then Berries Rally on
Gold shift click ↓ 1st new build & then
Gold 2nd new build then
Gold Rally on Berries end with 9
Food | 0
Wood | 3
Gold
Source: aoe4guides.comTimes marked ~ are estimated from the steps the build does give a time for.Open on aoe4guides.comAge up with move from Berries to
Wood Rally on close
Wood until 10 build then with end with 5
Food | 10
Wood | 3
Gold
instant after age up research & Rally on Sheep until 10 build with from
Gold /
Food depends on the spawn and where you want to build it constantly make build with from
Wood then
Food build 2nd with from
Wood buld with from
Wood
start harrasing
Gold with Rally on
Gold until 6 build with from
Wood Rally on
Wood until 12 build 3th with from
Wood Rally on
Food until 15 Rally on
Gold until 9 research when have
gold
always build with from
Food Rally on
Wood until 15 (if you want make rams) Rally on
Food until 20 Rally on
Gold until 15 (need 750g for upgrades) always build with from
Gold
Age up with Advancement 850
Food 450
Gold Rally where you need research I aged up at 16:43 and i produced 55 Raiders