Delhi Sultanate
Fast Castle·Season 12
Aggressive build order to slow down the opponent and distract them while you capture sacred sites and prepare for a fast age-up. Start by making ghazi to raid with and follow up with archers or spears to counter enemy army. Check my other delhi guides: - Feudal tempo (ToV): https://aoe4guides.com/builds/PfkaGj9MlMiRmBPefOSx
Rally -> Berries (3 more, 10 total in
Food )
Rally ->
Wood (7)
The next sections assume that you chose the second option.
Army composition:
Add vs
Add vs
Make sure to have at least , and by the time you age up to start producing Man At Arms + + at the same time that you get upgrades.
Order of priority is always first, then either or depeding on whether you need or upgraded first.
Army composition:
+
Add and vs
Switch for when enemy starts making and make Man At Arms as frontline
Ideal army composition:
+ + Sultans Elite +
Add Man At Arms and vs
Add vs
Source: aoe4guides.comTimes marked ~ are estimated from the steps the build does give a time for.Open on aoe4guides.comRally -> Berrybush (14)
1
Wood Delhi -> Repair
:
Now you have two options:
1
Wood Delhi -> Repair
1
Wood Delhi -> Repair
1
Wood Delhi -> Repair
: -> -> -> ->
1
Wood Delhi -> Repair
Rally ->
Gold (8)
Rally ->
Food
If you are forced to stay in Age 2 for longer and make units, train additional so you don't float over 600
Gold, or trade it for
Food at a for a faster Age 3
10
Food Delhi & 4
Gold -> Repair ->
Food
Train additional (but never going below 200
Gold, you will need it for units)
A few seconds before Age 3 move near Relic to grab them as soon as you age up.
Make to steal Deer from the opponent's side of the map once finishes, securing
Food and delaying the farm transition.
<- Ideal economy should look like this
After technologies are done, garrison inside military buildings or move them out to heal units after fights.
Delay transition as much as possible, gather from Berrybush and Deer instead.
Make up to 20, but don't build more than .
After upgrades are completed move with the army to heal during fights.
<- Ideal economy should look like this