Sengoku Daimyo
Season 13
Best conditions: This build works best on maps with safe starting
gold (close to your TC) or if you are in a safe team position (pocket). Why? - Your is your main economy building and will be placed on
gold. If it is in a bad spot, enemies will attack it early to cut off your
gold and which will ruin your economy. Difficulty: Hard for beginners. It requires many fast actions in the first minutes (like force-dropping resources) while also controlling your etc I am going to post an easier version of this build (slower timings, but much simpler), click here: [ Link will be available later, i am lazyassss ]
Source: aoe4guides.comTimes marked ~ are estimated from the steps the build does give a time for.Open on aoe4guides.com Japanese Japanese Japanese Keep queuing ! Queue #10 and #11 as soon as you have [ 50 ]
food.
When you have [ 120 ]
gold
Gold and your miners hold [ 10 ]
gold --->> force-drop it --->> buy 2nd
When you have [ 6 ] on
food
Food --->> Rally rally the next to
gold
Gold.
Note: If everything done correctly, you will hit your population limit at the exact same moment the finishes building.
From this moment, you need to distribute your and adapt your gameplay based on the map, your overall strategy, and the enemy civilization.
In most games, you will need to build:
- Military Production: Ideally, you have already your opponent and know exactly what units you need to make
- Blacksmith (works as mining camp): Place on
stone (since your is already on your
gold
Gold ).
- 1st Daymo
Optional:
- Tower on your
gold if you are playing against an aggressive civilization.
- House on deer if you control map or ready to face aggression
As soon as the is finished, you should have enough resources to research the 2nd economy upgrade in the House and buy the 4th right away