Rus
Timing Attack·Season 13
This is a resume to understand better the new build order for RUS by Swaggy Professor. Give it a try!
The
Gold necessary to Age 2 is gathered by the which collect
Gold for each Gaiatreeprototypetree inside the area of effect OF A SINGLE ONE; overlapping the two will result in LESS
Gold thus it is mandatory that the areas of effect DO NOT OVERLAP each other.
Start sending ALL to
Food Sheep + queue 2x ( + scout around base )
Make sure to gather all 3x Gaiatreeprototypetree before Repair because it will be necessary to build a and both and right after Age 2
The amount of to produce depends on opponent: in general, 2-4x are enough, just consider that the more produced, the higher the delay on Castle Age.
During Feudal Age the idea is to improve
Food to reach Age 3 as fast as possible, while also keep prod. to defend or contest the map.
While aging to Castle Age there should be a massive dispatch to
Wood to support the further Build Repair, without leaving the Deer in order to improve prod.
Here it is a potential moment to the base + add to protect
All Age will Rally
Wood after Repair
After building the , the units to produce depend on opponent's army:
- Prod. vs
- Prod. vs Man At Arms or
Send 2x
Food to Repair each one (the influence of the two areas MUST NOT overlap) + 1x
Food to Repair
Send ALL back to
Food + Rally
Food (up to 12)
Retrieve the Sheep to the with the
Feudal Age: Repair with 5x
Food (place the near Deer to protect
Food )
Leave 4x
Food and move ALL to
Wood + Rally
Wood (up to 8). IMPORTANT: let
Wood gather ALL the 3x Gaiatreeprototypetree around
As soon as the 3x Gaiatreeprototypetree are gathered move 7x
Wood to Repair on
Gold and Repair with the remaining
Wood UNDER the area of influence
Repair on Deer near the with the 5x Age and gather Deer
Repair and start prod. + research and Rally
Food (predilige Sheep if aviable)
Age 3: Build with 10-12x Sheep
Leave on
Food only the 5x Deer and 1-2x Sheep , then move ALL
Food to
Wood + get and
- Prod. in any other case; make sure to apply MICRO while using them.
The goal is to get the advantage over Relic and Sacred Site with featuring Ability Saints Blessing, then Attack opponent after calling ALL at the
IMMEDIATELY prod. and Rally Relics (starting from the FURTHEST ones)
Build + 3x (see notes to understand which units to produce accordingly)
Move 8x
Wood to Repair on a new
Food source (can be Deer or Berrybush )
Leave 10-15x
Wood and Rally
Food + get ALL UPGRADES + ALL UPGRADES + ALL ECONOMIC UPGRADES
Move all
Gold to
Food whenever gathered 3 or MORE Relics
Activate ALL from and Attack Attack Attack
WIN THE GAME! Rus