Mongols·Open
Rush·Season 11
Hyper aggressive build order, opening with horsemen in the dark age to harass the enemies. Really good in team games, especially on open maps, to counter knight civilizations by forcing them to play defensively instead of raiding your teammates. Check my other Mongol guides: - Standard Feudal aggro: https://aoe4guides.com/builds/QJyY6f7Tgir8mE1g5LhH - 2TC: https://aoe4guides.com/builds/6OjgNkyo1mxMzgSiJQBo
While aging up, scout what the opponent is doing with
To micro the Straggler Tree , click on a tree, then shift+click on the Ger and then shift+click on a Sheep, otherwise they might not drop the full 150
Wood (it's bugged)
Army composition:
Raiding: + + Hunter
All-in: + + Hunter +
Army composition:
+ Man At Arms + + Hunter +
Army composition:
- Infantry: + Man At Arms + + Hunter + +
- Cavalry: / + + Hunter
Source: aoe4guides.comTimes marked ~ are estimated from the steps the build does give a time for.Open on aoe4guides.com-> Maneuver Arrow -> send to the center of the map
Rally -> Sheep (4)
After dropping 40 more
Wood, move both
Wood Mongols to Sheep
Move Ger to
Wood
Rally ->
Wood (5)
Defending (2TC/Trade): + + Hunter
-> 2x
upgrade
Produce + to raid and to defend against cavalry.
Choose a follow-up:
Remember to research at some point to be able to reposition faster.
<- Ideal economy balance should look like this:
Build around your resources (specially the ).
Build 2nd inside / / area of influence.