
Aggression · Cavalry · Nomadic
Masters of mobility and mounted warfare, the Mongols can easily relocate their camps. They gain economic benefits from setting up near Stone Outcroppings and from raiding enemy buildings. Enemies must deal with cavalry attacks from the opening moments of play.
Unique units · 6
All buildings can be packed up and redeployed to a new location.
Forgo the need to build Houses and begin the game with maximum Population.
Respond to enemy movements quickly with a network of which provide +15% move speed to nearby cavalry and .
Field the mighty in the Dark Age (I) to provide powerful bonuses to all nearby military units with Signal Arrows.
and can deploy the Falcon ability to keep watch over the surrounding area.
Construct as early as the Dark Age and field +25% faster.
Construct instead of Farms to raise Sheep for Food — produce Sheep quicker when within the influence of an .
Plunder enemy buildings for +25 Food and Gold when ignited or destroyed under construction.
landings are faster and more durable with +50% health and +15% move speed.
Explore the Silk Road with that receive extra resources from trades based on your total number of active .
Construct the over Stone outcroppings to generate influence and harvest Stone without the need for . harvest +70, 100, 140, 170 Stone per minute after each age up.
Buildings within the influence of an are able to double produce units or research improved versions of technologies using Stone.
: Horse archer that scales in strength and unlocks the Signal Arrow abilities after each age up.
: Horse archer that can fire while moving in all directions.
: Faster move speed, setup time and attack speed.
: Heavy Cavalry available in Feudal Age, regenerates Health after every attack.
Unique technologies · 20