
Agriculture · Bannermen · Infantry
Ruling over the Japanese land, the Daimyo enhances agriculture and employs Samurai to defend their territory. The unique Forge works tirelessly to sharpen their blades to give an edge in battle. Fierce Samurai Bannermen lead their diverse army of infantry and cavalry to victory.
Unique units · 13
can be upgraded into special buildings called the , , and . These buildings provide bonuses to nearby working by 20%, 40%, 60%, increases the capacity of Bannerman by +1, +2, +3, and improves its defenses.
Field elite Samurai Bannermen that increase the damage of nearby infantry by +15% and cavalry by +10%. Bannermen drop their banners when killed, providing the same effect for a duration.
Produce in the Dark Age (I). have the Deflective Armor ability which can periodically block melee or ranged attacks.
The is a Gold and Stone drop-off and replaces the Mining Camp and Blacksmith. Additionally, it provides extra melee damage technology in the Dark Age (I). The both provides population and replaces the Mill as a Food drop-off.
Access a more powerful Keep in the Imperial Age (IV) that comes with increased health and Rocket Emplacements for a higher cost. Rockets attack quickly and deal massive damage to single targets.
When deposit Gold, 20% extra Stone is also produced and vice versa.
Select between Shinto and Buddhism with your choice of Age III Landmark. If choosing Shinto, you unlock the . If choosing Buddhism, you unlock the . These religious units offer unique bonuses.
are 50% cheaper to construct.
are produced 25% cheaper.