
Pilgrims · Commanderies · Knights
Founded to protect the meek and weary, the Knights Templar establish Commanderies throughout Europe to call on their allies. Fielding a spectacular array of heavy troops, the Templars lead the charge into battle with discipline and heart. Fortresses dot the carefully cultivated landscape, providing key defensive positions and safe haven to the pilgrims they protect.
Age Up at the by establishing one of three unique Commanderies. Each Commanderie permanently unlocks a unique unit and bonus.
replace Keeps and are available in the Feudal Age.
Ranged units positioned near a have +15% increased attack range, and placed within the influence of a or the have +25% increased health and gain a default arrow.
behave as Landmarks but can be fully destroyed.
The Knights Templar cannot train Traders, instead they generate gold from successful pilgrimages. Upon reaching the Feudal Age, the Knights Templar may offer for Pilgrims to travel to a Sacred Site.
Every 60 seconds, a group of Pilgrims will travel from the to the selected Sacred Site, generating gold upon arrival based on the distance traveled. The size of the group is increased by 1 for each active up to a maximum of 10.
Sacred Sites and Relics are revealed at the start of the game.
Build instead of Docks, which are more expensive but have increased health, a stronger emplacement, more garrison space for fishing ships, and increase the health of nearby ships.
automatically deposit wood without a Lumber Camp.
Wood is gathered +20% faster in each Age and 20% of the wood gathered is produced as additional food.
Trebuchets fire additional projectiles and can be deployed atop with a unique emplacement.
and Siege Engines cost -25% less wood.
: Knight replacement. More expensive than a regular Knight, but has additional health and damage.
Feudal Age
Knight Hospitaller Commanderie - : Heavy Melee Infantry that can heal nearby friendly units.
Commanderie - : Heavy Cavalry that is cheaper than a regular Knight. Gains additional health for each nearby Heavy Cavalry unit.
Commanderie - : Heavy Infantry with high melee armor. Throws axes which deal melee damage from range.
Castle Age
Commanderie - : Armored that is stronger around .
Commanderie - : Expensive that deals additional damage to melee infantry.
Commanderie - : Mounted Javelineer that excels against ranged units.
Imperial Age
Commanderie - : Elite Cavalry with exceptional ranged armor. Slows the attacks of enemies it damages and deals additional damage to light infantry.
Commanderie - : Absurdly Powerful Heavy Infantry that gains power for each enemy felled in combat. Reduces the armor of nearby enemies.
Commanderie - : Fast infantry that costs only gold. Strong against Gunpowder units.
: Large oared vessel with a long range forward mounted Trebuchet.
: Expensive but fast moving trader. Max Build limit of 5.
Unique buildings · 4