Mongols · Season 12
As basic as possible Mongol build order for new players. Video below! The goal is to be aggressive right from the Dark Age with a tower rush into mass and . Alternatively, you can start with a fast pasture rather than tower rushing - check out the below video for more detail on the variations. On the whole the Mongols have less of a refined build order as the game is a bit more chaotic with the impact of different spawns + dark age aggression. Think of this as more of a guideline for what you're trying to achieve than a strict build! Again, see the video for details. Good luck!
If can't tower rush, a fast opening is okay
Place by
Wood, Mongols on nearest Gaiatreeprototypetree with the Ger, Mongols makes
After Gaiatreeprototypetree is finished, Mongols go to tree by , other Mongols to
Food. Build @ .
Double produce and go across the map with a to opponent's
Gold (see video for variants)
Train 3 more (single + double production) and rally them across the map as well
Once enough
Wood for the + , re-macro to
Food /
Gold and age up with on
Leave 5 on
Food and 4 on
Gold as you age up. Mongols will go back to
Food once done with 1 to
Gold.
Rally to
Wood until 7 total, then back to
Food to 12. Get when you can.
Either all in in Feudal or re-arrange and go up to Castle with !
Build , upgrade Arrow Slits on , and upgrade
Train (1x double production) non-stop. Add and train non-stop (double production when possible).
Send to Deer and research (add an when able)
Add when able and research + . Slowly add while being aggressive.