Knights Templar·Open
Rush·Season 12
a very aggressive hospitalier rush build which has emerged on ladder this season. Made much stronger by hospitalier move speed buff, piligrim tech cost reductions, and people getting more and more used to KT being a 2TC civ.
on
Food, next on
Wood on straggler tree. Build with one of
food villagers.
next on
Gold
start age-up with Hos
immediately after age up, transfer 4 vills from
Food on
Wood (use straggler tree). The goal is to gather 350
wood until age up finishes for and Safepassage
From here, everything depends on what opponent does. Primarily you use Age 2 + to efficiently trade with opponent's army, Make sure to use hold position micro as much as possible to get heals during the fight. Any non-all-in trades are good, as you can use Age 2 to completely heal up your army outside combat, while opponent in a lot of cases can't do the same.
If opponent doesn't lose in feudal, eventually you will need to age up. Possible options include Koc and Ang, depending on what units you think you will need. Ang provides which is very good against any attempts to counter your archers. Against very large amounts of (also, depending on the civ, possible inclusions of ranged cav) - going Koc and Age 3 can be a good option: Age 2 form a solid frontline, while Age 3 poke everything to death.
If the game stabilizes - prioritize , get as many Relics as possible; start gathering
Stone to secure at least one sacred site with , play standard game from there.
Extra note: this build is not recommended at all into: Fre Mac Jda - they have pretty strong early feudal tempo and they outscale your army in long feudal;
Be careful vs: Mon Mal Del Ott Rus Eng Ayy - I think these civs have tools to deal with this build more or less effectively, although if they blindly go for greedy build orders and try to defend with - they can easily lose. Otherwise you can just not commit as hard into feudal and go for earlier castle age.
Kte mirror can also be very tricky, strongly depends on what they age up with and what build they're going for.
In other matchups this build should work well.
Source: aoe4guides.comTimes marked ~ are estimated from the steps the build does give a time for.Open on aoe4guides.comuse out on the map to build proxy , on the map, preferably close to opponent's
Gold, but also aim for position close to the middle of the map, from which it's easy to rally units anywhere you need. After finishing building, goes on
Wood
after age up finishes - immediately start producing Age 2, at home research Safepassage, transfer back on
Food
go up to on
Food, transfer 5 of them on closest Deer once you start banking resources. Keep up Age 2 production. Add second proxy once you have enough
Wood. Start saturating
Gold more after this.
Rally
Wood til 8
from here, you should be able to consistently pump out Age 2 from two barracks and pressure opponent's resources, while Safepassage provides extra
gold for upgrades. If opponent tries to defend resources with - just hold-position Age 2 under it. Make sure you scout for any attempts to sneak resources out on the map and send Age 2 there if it's discovered.
Get and veteran upgrades ASAP, use your age up of choice to add relevant units. Usually you can find a timing to all-in opponent after all upgrades are done.