Japanese
Timing Attack·Season 6
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This build has 100% win rate so far in high Conq 3 team games on multiple accounts. It will work in 1v1 too, but you will need to add at some point to tank TC fire. In team games, you can rely on an ally (e.g. French or JD with knights) to do this instead. The idea is to apply early pressure with Onnas without losing any. You work to build up a mass of 30-40 with full upgrades and do a doom push under an enemy TC. Due to the front-loaded Japanese
food eco and the cheap cost of the Onnas, you can easily have 2-3x the number of units your opponent does when you do your push.
5 to sheep, 1 builds house on berries. Rally to sheep.
When the house finishes, immediately queue Towara (1st wheelbarrow).
At 7 on
food, rally to
gold. As soon as Towara finishes, immediately send all
food to berries. We will go up to 4 on
gold.
At 4 on
gold, rally back to sheep and keep making until you can age up.
When you can afford it, build with from berries. Move all the from sheep onto straggler trees. You should have 4 left gathering berries.
Keep rallying onto
wood until you have 6 on
wood. After 6 on
wood, rally to
food.
When you hit 200 extra
gold, move
gold to
stone. When age up is done, who build the landmark can go back to sheep. Immediately queue 2nd wheelbarrow and double broad axe.
Add a as soon as you can afford it and start producing Onna to send to harass enemy. (VS KNIGHT CIVS: make 4- first!) (DO NOT LOSE ONNAS.) Keep rallying to
food and moving over to as they become available. When you have 300
stone, move those back to
gold.
Build and send two next to
gold, then rally back to
food.
Add two more to
gold at some point when you have too much
food. You should get +2 attack, +1 armor, +1 ranged armor, and . Keep adding as you can afford them, and keep spamming Onnas. When you have 30-40 Onnas and a bannerman, go fight. You should absolutely wipe any enemy army you encounter.