Rus·Open
Fast Castle·Season 10
Deze build order is nog niet vertaald naar jouw taal, daarom zie je de originele tekst. De vertaling komt eraan.
This build relies on deer and relics. This has the advantage of very quickly overwhelming the enemy into a turtle by an FC aggression. No infantry units were produced so mobility is a huge advantage. Designed to work against civs that flow through turtle/boom->agression->boom since this builds flows through boom->agression->boom Beats: - HOL
Using to get to pro ASAP
The idea is to bank 100F to sell and get 150G from Golden Gate. 8 on W give us enough
wood to get pro .
- Age up with 4. We want to get to 8W vils and then rest go on F.
Bron: aoe4guides.comTijden met een ~ zijn geschat op basis van de stappen waarvoor wel een tijd is opgegeven.Openen op aoe4guides.com- 7th vil gathers one round of Wand makes a then goes back on F.
- 1 vil will be in the queue and age 2 will be available by this time
- will be build using
wood vils.
- The rest of the vils go on F. Age up will finish by 4.25.
- Build one on the woodline. queuing .
- Walls, etc must always be built using the W vils since, gathering F from deer also gives us G. So using F vil will hurt eco x2.
- We start making . Use F vils for this.
- Use previously made for tanking and to harass.
- Buy S for 2nd TC, use G vils to make TC. Send them back to G.
- The macro proportion will be 3:2:1 for F:W:G. Slightly leaning towards F.
- The unit comp is very
food heavy so roughly around 20-minute mark,40+ vils should be on F, half on them on W, about 10 on G and 8 on S for a drop for map control.