Ottomans
Season 11
Deze build order is nog niet vertaald naar jouw taal, daarom zie je de originele tekst. De vertaling komt eraan.
Early to start massing units in Feudal Age. Flexible opener with good tempo. Safe and with lots of possibilities to adapt. Check my other ottoman guides: - FC: https://aoe4guides.com/builds/ktRFxFI74yM87W8Fgoq4 - 2TC: https://aoe4guides.com/builds/JeAwZ5Ra2EnZNH137nZS - Fast Imperial: https://aoe4guides.com/builds/i5Z9xOcROOI7ijlpjNv6
Finish the first Straggler Tree you chopped at the start, and then another Straggler Tree before going to the main
Wood line.
4 Sheep Ottomans ->
Army composition:
+ +
Add vs Horseman and Knight
Army composition:
Man At Arms + + + +
OR (vs + )
Army composition:
Man At Arms + + + +
OR (vs + )
+ + + +
Bron: aoe4guides.comTijden met een ~ zijn geschat op basis van de stappen waarvoor wel een tijd is opgegeven.Openen op aoe4guides.com Rally ->
Wood (12)
After you gather 50
Wood, move 1
Wood ->
Stone
Repair with 2
Wood Ottomans
Move 4 Sheep Ottomans ->
Wood
->
First Vizier Point. Choose depending on what strategy you prefer:
: -> ( if going for a ram push)
After upgrades, research at (move from to Sheep )
*For the 4th Vizier Point, you can choose any upgrade you want, but it's too early to really benefit from , so leave that one for last.
+ + + +
Add instead of if enemy is making a lot of melee infantry
Upgrade and, if you will need them also upgrade and
-> Man At Arms / / depending on enemy army
<- Ideal economy balance should look like this:
If enemy has a lot of , produce and instead of and
Add if enemy is making melee units only
Once you are close to max population, gather a lot of
Wood and do the transition. You can keep reinforcing your army slowly thanks to and , so the impact should be lower than for other civilizations.