Mongols
Season 12
Deze build order is nog niet vertaald naar jouw taal, daarom zie je de originele tekst. De vertaling komt eraan.
As basic as possible Mongol build order for new players. Video below! The goal is to be aggressive right from the Dark Age with a tower rush into mass and . Alternatively, you can start with a fast pasture rather than tower rushing - check out the below video for more detail on the variations. On the whole the Mongols have less of a refined build order as the game is a bit more chaotic with the impact of different spawns + dark age aggression. Think of this as more of a guideline for what you're trying to achieve than a strict build! Again, see the video for details. Good luck!
If can't tower rush, a fast opening is okay
Place by
Wood, Mongols on nearest Gaiatreeprototypetree with the Ger, Mongols makes
After Gaiatreeprototypetree is finished, Mongols go to tree by , other Mongols to
Food. Build @ .
Double produce and go across the map with a to opponent's
Gold (see video for variants)
Train 3 more (single + double production) and rally them across the map as well
Once enough
Wood for the + , re-macro to
Food /
Gold and age up with on
Leave 5 on
Food and 4 on
Gold as you age up. Mongols will go back to
Food once done with 1 to
Gold.
Rally to
Wood until 7 total, then back to
Food to 12. Get when you can.
Either all in in Feudal or re-arrange and go up to Castle with !
Build , upgrade Arrow Slits on , and upgrade
Train (1x double production) non-stop. Add and train non-stop (double production when possible).
Send to Deer and research (add an when able)
Add when able and research + . Slowly add while being aggressive.