Jockxtar
English · Rush · Season 13
Deze build order is nog niet vertaald naar jouw taal, daarom zie je de originele tekst. De vertaling komt eraan.
Fast Council Hall rush, with tips for team games and a smooth transition to Castle Age in case an all-in is not viable. My other English build orders: - 2TC: https://aoe4guides.com/builds/8fA9dUMzbweN2q8HOOOl - Fast Imperial: https://aoe4guides.com/edit/IZRppjnrT0v7yJ2OEEjq
6 Villager -> Sheep
Rally 1 Villager -> Gold -> House -> Mining Camp
Rally 1 Villager -> Sheep
Rally -> Gold (2 more; total of 3)
Rally -> Sheep (2 more; total of 9)
When 3900 left in Gold vein; 3 Gold Villager -> Wood
4 Sheep Villager -> Repair Council Hall -> Sheep
Rally Sheep (1 more; total of 6)
1 Wood Villager -> Repair House
10 Food Villager -> Build Castle Age
Upgrade Spearman, produce Spearman & Crossbowman, and research economic upgrades ( Wheelbarrow, Specialized Pick, Double Broadaxe, Horticulture )
Add another Barracks and then Repair more Farm, Outpost and Palisade Wall
Once you have a strong army to push and some Blacksmith upgrades, mine Stone with 5 Gold Villager and Repair Outpost wherever you expect you will be fighting in the future (i.e. next to large Gold, in front of your allies' bases, etc.).
Bron: aoe4guides.comTijden met een ~ zijn geschat op basis van de stappen waarvoor wel een tijd is opgegeven.Openen op aoe4guides.com1 Wood Villager -> Repair Barracks
Rally -> Wood (16)
Once you have 2 Spearman and 3 Longbowman, move out of your base towards enemy Gold to deny either Knight production or fast Age 3
Feudal Age All-in:
Transition to Castle Age:
Keep making Spearman at home to defend.
Repair House as needed and slowly move Sheep Villager to Farm
Once you finish the first pack of Farm, build Palisade Wall, Rally to Gold and gradually add more Farm, but this time with Wood Villager
16 Farm are more than enough to make units and quickly get to Castle Age