English·Water
Timing Attack·Season 4
Deze build order is nog niet vertaald naar jouw taal, daarom zie je de originele tekst. De vertaling komt eraan.
Basic Water Build that's adaptable (the timings aren't 100% possible due to map resource spawn factors and walk times just focus on always making and up to around 8- by age up)
Send all to closest
wood line.
Bron: aoe4guides.comTijden met een ~ zijn geschat op basis van de stappen waarvoor wel een tijd is opgegeven.Openen op aoe4guides.comBuild (30 Seconds to make) with using to find Deep Sea fishing spots.
Rally 1st to Sheep kill it for carcass then build immediately after and shift queue back to sheep.
Rally next (2) to sheep for a total of 3 not including shoreline fisher.
Finishes. Queue 1st and starts shoreline fishing.
Rally to Sheep.
Fishing Ship rallied to Deep Sea fishing spot. (25 seconds to make a )
Rally next (3) to trees next to TC not currently being chopped by first group of (5)
rallied to Deep Sea fishing spot.
Rally to
Wood
Rally to
Wood and build when first group of 5 finish their tree and shift queue last 3 to woodline. (play around with timing)
rallied to Deep Sea fishing spot.
Rally next (3) to
gold and build with first a , then group build a with second and the last two straight to
gold. Time it so theres no downtime on the queue of fishing ships.
Fishing Ship rallied to Deep Sea fishing spot.
Rally to
Gold
rallied to Deep Sea fishing spot.
Rally to
Gold
rallied to Deep Sea fishing spot.
Rally to
Gold
rallied to Deep Sea fishing spot.
Rally to
Wood
Once at 400
Food and 200
Gold Take the (3) from sheep and 1 from the woodline to Age Up.
Rally rest of from TC to woodline building (around 25 pop cap) and updating lumbermill locations (around 30 pop cap) as needed. Build a second as well sometime between 25-30 pop cap.
Build 1x ship () or 2x if went with (8) fishing ships.