Knights Templar
Season 10
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This build tries to increase your defense against Feudal Rushers & to safeguard the Pilgrims in the Feudal Age. It is a slight shift from Crackedy's 2TC build as it is reallocating the
Stone for for the Influence ability to defend the Capital TC. This might not be worth it.
Age up with choosing the Kof commanderie
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Gold
and ; Pop Cap is reached but the is being built
While getting ready to build on
Stone with on
Gold when 50
Wood and 200
Gold (Shift order if the
Gold behind
Wood collection)
Rally next ~4- to Sheep (depends on your timing)
Point your Pilgrims from to a Sacred Site in the mean time
Send from Sheep to
Stone (after dropping
Food to )
Collect 200-270
Stone, take to
Gold and to
Food
Collect enough
wood for , & Safepassage, (about 300
Wood ) take all to
Food
Hold onto
Stone to build near your in Feudal
Your Safepassage is going to be worth between 2- depending on how much
gold they generate every minute. You should assume for the worst until your pilgrims have safely make it to the Sacred Sites.
When delaying your 2nd and (cause you're about to get rushed), you need to secure your
Gold from Sacred Sites and with the help of a few with the from Kte 's " Influence. You should try to build between your and the resource you think is most vulnerable. This is going to be your
gold in the case of this build.
Still, you can build a 2nd between
Wood and Deer if they're close to increase your defense if need be.
could be deceptively unimportant to destroy with enemy if they're disconnected from surroundings, so wall length worth of 100
Stone near your resources (preferably with a which is worth 35
Stone so your can climb up, to emulate a ). Don't fight out of the influence's range.
Using like beefier has the benefit of safeguarding idling closer to the resources, and you can possibly get more than on top of if its long enough. Remember that the trade-off is can still take ranged damage but at a reduced rate atop . Don't forget to close the gates!!!
You can produce roughly 4- Age 2 at the same time you can build a , so delaying it for a minute or two in terms of
Wood gathering ups your military pop and lets you defend with Cavalry + under the influence of your and , or to provide company to your with what is kind of budget Knights.
You can play into the Influence ability if you keep building near your and on the Pilgrimage route you choose to defend. The point isn't to make a highway out of but to use them efficiently so your economy isn't out of balance.
Aging up with either Koc or Ang plays well with what your defense needs at the moment. Either give your more health if the opponent has away from the Sacred Site, or if there's a massing army near the Sacred Sites give your army more damage and regeneration.
Oh and building a 2nd at some point would be good. But remember that the you build don't have the Inluence ability.
Get ready to build and with the that went to
Wood
Produce Age 2 towards your desired Rally Point
Research Safepassage when able
Produce Age 2 more towards your desired Rally Point
This is the latest time you can build a 2nd