Knights Templar·Open
Rush·Season 11
Bu build order henüz Türkçeye çevrilmediği için özgün metni görüyorsun. Çevirisi hazır olduğunda burada gösterilecek.
A "cheese" build allowing you to rush out 3 spearmen in Dark Age and still Age-up in the most competitive timing. Good for early
gold harassment & picking your opponent off-guard, pushing your deer (nerved) & laming opponent's deer. The build goes then right into a greedy 2 Pilgrims right away utilizing your already trained spearmen for escort until you build up your army behind and take map control. The build is made by me personally and is NOT recommended for
gold players as it requires a very high APM & multitasking to reach its goals (push/lame deer/harass) while managing to pull off really tight resource timings. Extended build practice vs AI is recommended before trying this on ladder. Many attempts went into perfecting this build. However if you find any optimizations, feel free to comment below & I will test them out and edit the build if they are really an improvement.
I recommend practicing the build several times against AI because it is pretty tight to pull off if you want to avoid TC idle time. Sometimes due to poor spawn and far-away
gold, a ~3s TC idle time might be unavoidable. It is still better than trying to gather another 50
wood for house before clicking-up (huge delay).
Rally to
Wood asap and to Sheep. Rally all following only to Sheep until Feudal Age
@150
Wood build a BEHIND your & around your opponent's base to find his
Gold!
@50
Wood move from
Wood --> Sheep
Build a with the builder , then rally him to
Wood (with him these will be our 3
gold villagers for age-up)
Train first immediately, but prioritize constant production always! (the barracks will have slight idle time)
@50
Wood and 3 trained spears --> switch the 3
Wood to
Gold & build
Continue Rally to Sheep until you have for Age 2 @20/20 supply (don't worry about the supply block!)
There are different options for villager splits while aging up depending on your goals. You can modify the build from here on. The recommended split allows you to Research , train 2 villagers, then instantly (allowing 2 pilgrims on the second trip asap) and have enough resources for & right away.
From here on you must freestyle / play according to your match-up & strategy. I like going for Age 2 + with upgrades & 1-, while having a few to defend. Applying pressure on the opponent in Age 2 in order to ensure he is too busy to contest your while slowly aging up to Age 3 to upgrade your army and get the Relics
- If opponent rushes Age 3, then skip entirely & get ~8- Age 2 to harass his
Gold, switch 3
Wood to
Gold /
Food and then age-up fast yourself while using your Age 2 to deny opponent's & maintain map control!
- If the game seems like it will drag on into a long Age 2, make sure you get your and early. ( is not worth it if you have fewer than 6
Gold , assuming your main
gold income will be from )
@ Age 2: Research Safepassage & immediately queue up exactly , 1 to Sheep & 1 to
Gold
@150
Wood build a with a sheep
Queue-up AS SOON as you get the resources for it! (even 1 second delay/idle time on TC will screw you up!)
Build a near your or Berrybush (wherever Deer is) & research . Swap Sheep to Deer!
Start producing Age 2 for map control & harassment, escort your pilgrims if needed. I like adding a 2.