Rus·Open
Fast Castle·Season 10
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This build relies on deer and relics. This has the advantage of very quickly overwhelming the enemy into a turtle by an FC aggression. No infantry units were produced so mobility is a huge advantage. Designed to work against civs that flow through turtle/boom->agression->boom since this builds flows through boom->agression->boom Beats: - HOL
Using to get to pro ASAP
The idea is to bank 100F to sell and get 150G from Golden Gate. 8 on W give us enough
wood to get pro .
- Age up with 4. We want to get to 8W vils and then rest go on F.
Quelle: aoe4guides.comMit ~ markierte Zeiten sind aus den Schritten geschätzt, für die eine Zeit angegeben ist.Auf aoe4guides.com öffnen- 7th vil gathers one round of Wand makes a then goes back on F.
- 1 vil will be in the queue and age 2 will be available by this time
- will be build using
wood vils.
- The rest of the vils go on F. Age up will finish by 4.25.
- Build one on the woodline. queuing .
- Walls, etc must always be built using the W vils since, gathering F from deer also gives us G. So using F vil will hurt eco x2.
- We start making . Use F vils for this.
- Use previously made for tanking and to harass.
- Buy S for 2nd TC, use G vils to make TC. Send them back to G.
- The macro proportion will be 3:2:1 for F:W:G. Slightly leaning towards F.
- The unit comp is very
food heavy so roughly around 20-minute mark,40+ vils should be on F, half on them on W, about 10 on G and 8 on S for a drop for map control.