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Infantry best used against mounted units.
Countered by
Produced by
Weapons
Spearmen automatically form spearwalls to brace against incoming charges.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Once researched at the Blacksmith or the Tower of Victory, this unit can activate Forced March — it moves +100% faster for 10 seconds, ending early when it deals damage.
This unit can build Palisade Walls and Gates; with the Compound of the Defender landmark, Stone Walls, Gates and Towers too.
Debuffs nearby enemy units with -2/2 armor.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Forced March: Infantry units gain the Forced March ability. When activated, infantry move +100% faster for 10 seconds, but breaks when dealing damage.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.