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Available for 19 civilizations
Infantry best used against mounted units.
Countered by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Once Infantry Support is researched, camels near an infantry unit gain +3 melee and +3 ranged armor.
Military units deal +10% damage and gain +1 armor.
Attacks reduce enemy armor by -1.
The thunderous sounds of Eruptor and Storm Lance weapons scares enemy cavalry, reducing the damage of nearby cavalry by 20% for 5 seconds.
Deflective Armor charge can block one melee or ranged attack. Recharges while out of combat for 15 seconds.
Once Camel Support is researched, infantry near a camel unit gain +2 armor.
Within 5 tiles of Veteran Camel Archer, Elite Camel Rider
Heals nearby units.
Within 5 tiles of Town Center, Keep
Passively heals all nearby units. Carrying a Relic increases healing rate by +50%.
Within 3 tiles of Dervish
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
While the Khan is attacking the Warcry is charged which buffs nearby allies. Level 1 +10% weapon damage Requires Age III: Level 2 +20% weapon damage Requires Age IV: Level 3 +30% weapon damage
Within 3.75 tiles of Batu Khan
Grants nearby units +1 armor.
Within 3.75 tiles of Kharash
Units near an Outpost gain +10% health.
Within 12.5 tiles of Fortified Outpost
Activating Glorious Charge starts a 10 second timer which reveals the Outpost and the nearby area to all players, when the timer ends all nearby military units will get +50% movement speed and take -15% less damage for 30 seconds.
Within 7.5 tiles of Fortified Outpost
Grants +5% max health to nearby military units. Stacks with others Lords.
Within 5 tiles of Lord of Lancaster
Aura that increases melee infantry damage by +15%. Banner drops on death and lasts for 30 seconds providing the same aura.
Within 6 tiles of Katana Bannerman
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Conversion, nearby allied units gain an increase of +20% damage for 20 seconds. Cooldown: 120 Seconds.
Within 4.75 tiles of Buddhist Monk
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Nehan Conversion, nearby allied units gain an increase of +25% movement speed and +20% damage for 20 seconds. Cooldown: 90 Seconds.
Within 4.75 tiles of Buddhist Monk
At level 4 (Gunpowder Monarch) Jeanne d'Arc can cast it: all units within 4 tiles gain +35% attack speed for 20 seconds. 60-second cooldown.
Within 4 tiles of Jeanne d'Arc - Markswoman, Jeanne d'Arc - Blast Cannon
Plant a Flower Garden that increases nearby villager gather rate by +25% and non-siege military attack speed by +25%. The Flower Garden will persist until a new Flower Garden is planted.
Once Desert Citadels is researched, the Fortress's Desert Outposts aura also gives units within 7 tiles +1 melee and +1 ranged armor.
Within 7 tiles of Fortress
Fires a Signal Arrow that increases the armor of nearby units (including the Khan) by +2 for 5 seconds.
Within 8.75 tiles of Hardened Khan
Fire a Signal Arrow that increases the movement speed of nearby units (including the Khan) by +33% for 5 seconds. Does not affect Villagers.
Within 8.75 tiles of Hardened Khan
After striking an enemy, the Warrior Monk gives nearby allied Rus military units +2 damage and +1 melee and ranged armor for 10 seconds. Divine Light adds +10 seconds; Fervor adds +5 tiles and +1 damage.
Within 2 tiles of Warrior Monk
Units inside the Kurultai's aura heal +1 health every second and deal +20% damage.
Within 10 tiles of Kurultai
Once Yam Network is researched (Deer Stones research it instantly), the Yam aura of Outposts and the Deer Stones also gives infantry +15% move speed for 10 seconds, as it already does for cavalry and Traders.
Within 12.5 tiles of Outpost, Deer Stones
Mehter drums that increase the attack speed of nearby units by +15%.
Within 6 tiles of Mehter
Mehter drums that increase the melee armor of nearby units by +2.
Within 6 tiles of Mehter
Mehter drums that increase the ranged armor of nearby units by +1.
Within 6 tiles of Mehter
After Mehter Drums is researched, units in the same formation as a Mehter move 15% faster — not a radius: the unit has to be in the formation (within about a tile when it forms), and keeps the bonus until it or the Mehter leaves it.
Increases attack speed to nearby melee and ranged units by +10%, +15% in Age III, +20% in Age IV. Bonus lingers when the Daimyo falls in battle for 10 seconds. With the Sword Hunt Statue landmark built, the bonus is +35% in every Age.
Within 6 tiles of Daimyo
Nearby units gain a permanent healing buff. The healing buff will heal the unit when out of combat by 4 health every 6 seconds.
Within 8.5 tiles of Ryokan
Phalanx: Increase the attack range of Spearmen by +100%.
Billmen: Spearmen equip tempered Bills, reducing the armor of enemies by -1 when attacking.
Nagae Yari: Spearmen are equipped with a stronger spear that increases weapon range by +20% and damage against cavalry by +15%.
Storm Lances: Spearmen are equipped with Storm Lances, gaining an explosive ranged attack on a cooldown.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Sultan's Mamluks: Infantry gains +25% damage and +20% movement speed for 30 seconds after defeating a unit.
Infantry Support: Infantry increase the armor of nearby camels by 3.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Forced March: Infantry units gain the Forced March ability. When activated, infantry move +100% faster for 10 seconds, but breaks when dealing damage.
Increased Supplies: Increases production speed of Military Buildings by +50%.
Padded Jack: Equip your Yeomen and Spearmen with Padded Jacks, improving their melee armor by +3.
Siege Engineering (Improved): Melee and ranged infantry can construct Siege Towers and Battering Rams in the field. Improved Siege Engineering allows for the construction of Mangonels, Springalds and Trebuchets as well.
Elite Army Tactics (Improved): Training elite infantry leads to improved prowess in battle. Melee Infantry gain +20% damage and +20% health. If Elite Army Tactics has already been researched, increases damage by +5% and health by +5% instead.
Principality of Antioch: - Melee units gain +15% damage.
Cross Folded Armor: Increase Barracks infantry ranged armor by +2.
Lightweight Blades: Increases Spearmen move speed by +10% and +5 damage vs. Workers.
Neza Training: Spearman damage against cavalry increased by 35% and production speed increased by 50%.
Boot Camp: Increase the health of all infantry by +15%.
Camel Support: Camels increase the armor of nearby infantry by +2.
Military Tactics Training: Advanced Military Tactics increase your troops' overall effectiveness in battle, improving their bonus damage by +20%.
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Awl Pikes: Increase the damage of Spearmen and Horsemen by +2.
Additional Torches: Increase the torch damage of all infantry and cavalry by +3.
Additional Torches (Improved): Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.
Concave Lens: Increases the Line of Sight of all Units and Ships by +2 tiles.
Oda Tactics: Tactics from powerful daimyo improves melee infantry, increasing their damage by +15%, torch damage by +15%, and +15% health.
Padded Lamellar: Industrious blacksmithing yields stronger lamellar armor for the army. All Cavalry and Melee Infantry health increased by +25%.
Roar of the Dragon: Spearmen and Horsemen gain a Fire Lance when charging.