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Available for 21 civilizations
Durable infantry transport effective against buildings and walls.
Weapons
Add defensive bonuses and allows multiple arrows to be fired from this unit. This unit is Immobilized while active.
Heals nearby units.
Within 5 tiles of Town Center, Keep
Passively heals all nearby units. Carrying a Relic increases healing rate by +50%.
Within 3 tiles of Dervish
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
While the Khan is attacking the Warcry is charged which buffs nearby allies. Level 1 +10% weapon damage Requires Age III: Level 2 +20% weapon damage Requires Age IV: Level 3 +30% weapon damage
Within 3.75 tiles of Batu Khan
Grants nearby units +1 armor.
Within 3.75 tiles of Kharash
Units near an Outpost gain +10% health.
Within 12.5 tiles of Fortified Outpost
Activating Glorious Charge starts a 10 second timer which reveals the Outpost and the nearby area to all players, when the timer ends all nearby military units will get +50% movement speed and take -15% less damage for 30 seconds.
Within 7.5 tiles of Fortified Outpost
Grants +5% max health to nearby military units. Stacks with others Lords.
Within 5 tiles of Lord of Lancaster
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Conversion, nearby allied units gain an increase of +20% damage for 20 seconds. Cooldown: 120 Seconds.
Within 4.75 tiles of Buddhist Monk
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Nehan Conversion, nearby allied units gain an increase of +25% movement speed and +20% damage for 20 seconds. Cooldown: 90 Seconds.
Within 4.75 tiles of Buddhist Monk
At level 4 (Gunpowder Monarch) Jeanne d'Arc can cast it: all units within 4 tiles gain +35% attack speed for 20 seconds. 60-second cooldown.
Within 4 tiles of Jeanne d'Arc - Markswoman, Jeanne d'Arc - Blast Cannon
Repairs nearby siege engines for 2 health every second.
Within 4.5 tiles of Machine Workshop
Once Desert Citadels is researched, the Fortress's Desert Outposts aura also gives units within 7 tiles +1 melee and +1 ranged armor.
Within 7 tiles of Fortress
Fires a Signal Arrow that increases the armor of nearby units (including the Khan) by +2 for 5 seconds.
Within 8.75 tiles of Hardened Khan
Fire a Signal Arrow that increases the movement speed of nearby units (including the Khan) by +33% for 5 seconds. Does not affect Villagers.
Within 8.75 tiles of Hardened Khan
After striking an enemy, the Warrior Monk gives nearby allied Rus military units +2 damage and +1 melee and ranged armor for 10 seconds. Divine Light adds +10 seconds; Fervor adds +5 tiles and +1 damage.
Within 2 tiles of Warrior Monk
Units inside the Kurultai's aura heal +1 health every second and deal +20% damage.
Within 10 tiles of Kurultai
Mehter drums that increase the attack speed of nearby units by +15%.
Within 6 tiles of Mehter
Mehter drums that increase the melee armor of nearby units by +2.
Within 6 tiles of Mehter
Mehter drums that increase the ranged armor of nearby units by +1.
Within 6 tiles of Mehter
After Mehter Drums is researched, units in the same formation as a Mehter move 15% faster — not a radius: the unit has to be in the formation (within about a tile when it forms), and keeps the bonus until it or the Mehter leaves it.
Siege units near the Castle gain +10% damage and +1 tiles range.
Within 15 tiles of Castle, Castle of the Crow
Nearby units gain a permanent healing buff. The healing buff will heal the unit when out of combat by 4 health every 6 seconds.
Within 8.5 tiles of Ryokan
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Increased Supplies: Increases production speed of Military Buildings by +50%.
Siege Works (Improved): New carpentry techniques increase the health of siege engines by +30%. If Siege Works has already been researched, increase their health by +10% instead.
Wandering Town: Ram damage increased by +25%. Rams heal 2 health every 1 second.
Siege Directive: A focus on upcoming siege warfare is needed, siege weapons gain +20% bonus damage values and are field-constructed +50% faster.
Military Tactics Training: Advanced Military Tactics increase your troops' overall effectiveness in battle, improving their bonus damage by +20%.
Lightweight Frames: Increase the movement speed of siege engines by +10%.
Reinforced Axles: Further increase the movement speed of siege engines by another +10%.
Siege Works: New carpentry techniques increase the health of siege units by +20%.
Greased Axles: Increase the movement speed of siege engines by +15%.
Lightweight Beams: Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.
Siege Carpentry: Upon completion, siege units gain access to the Structural Reinforcements ability. Siege units gain +20 melee armor and +5 fire armor for 10 seconds.
Beachhead: Rams gain an ability that will immobilize themselves, gaining strong defensive bonuses and allowing to fire multiple arrows.
Greased Axles (Improved): Increase the movement speed of siege engines by +25%. If Greased Axles has already been researched, increase it by +10% instead.
Lightweight Beams (Improved): Increase Battering Ram attack speed by +30% and reduce their field construction time by -75%. If Lightweight Beams has already been researched, increase attack speed by +10% and reduce field construction time by -25% instead.
Concave Lens: Increases the Line of Sight of all Units and Ships by +2 tiles.
Siege Crews: Allows all siege engines to be garrisoned by infantry. While garrisoned, attack and setup speed is increased by +25%.