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Available for 16 civilizations
Fast cavalry effective at raiding, flanking, and countering ranged units.
Countered by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Flasks available: 0
Military units deal +10% damage and gain +1 armor.
Heals nearby units.
Within 5 tiles of Town Center, Keep
Passively heals all nearby units. Carrying a Relic increases healing rate by +50%.
Within 3 tiles of Dervish
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
While the Khan is attacking the Warcry is charged which buffs nearby allies. Level 1 +10% weapon damage Requires Age III: Level 2 +20% weapon damage Requires Age IV: Level 3 +30% weapon damage
Within 3.75 tiles of Batu Khan
Grants nearby units +1 armor.
Within 3.75 tiles of Kharash
Units near an Outpost gain +10% health.
Within 12.5 tiles of Fortified Outpost
Activating Glorious Charge starts a 10 second timer which reveals the Outpost and the nearby area to all players, when the timer ends all nearby military units will get +50% movement speed and take -15% less damage for 30 seconds.
Within 7.5 tiles of Fortified Outpost
Aura that increases cavalry unit damage by +10%. Banner drops on death and lasts for 30 seconds providing the same aura.
Within 6 tiles of Uma Bannerman
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Conversion, nearby allied units gain an increase of +20% damage for 20 seconds. Cooldown: 120 Seconds.
Within 4.75 tiles of Buddhist Monk
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Nehan Conversion, nearby allied units gain an increase of +25% movement speed and +20% damage for 20 seconds. Cooldown: 90 Seconds.
Within 4.75 tiles of Buddhist Monk
At level 4 (Gunpowder Monarch) Jeanne d'Arc can cast it: all units within 4 tiles gain +35% attack speed for 20 seconds. 60-second cooldown.
Within 4 tiles of Jeanne d'Arc - Markswoman, Jeanne d'Arc - Blast Cannon
Plant a Flower Garden that increases nearby villager gather rate by +25% and non-siege military attack speed by +25%. The Flower Garden will persist until a new Flower Garden is planted.
Once Desert Citadels is researched, the Fortress's Desert Outposts aura also gives units within 7 tiles +1 melee and +1 ranged armor.
Within 7 tiles of Fortress
Increases damage of nearby cavalry by +2.
Within 5 tiles of Hippodrome Horseman
Fires a Signal Arrow that increases the armor of nearby units (including the Khan) by +2 for 5 seconds.
Within 8.75 tiles of Hardened Khan
Fire a Signal Arrow that increases the movement speed of nearby units (including the Khan) by +33% for 5 seconds. Does not affect Villagers.
Within 8.75 tiles of Hardened Khan
Cavalry and Traders near an Outpost get +15% speed for 10 seconds.
Within 12.5 tiles of Deer Stones, Outpost
After striking an enemy, the Warrior Monk gives nearby allied Rus military units +2 damage and +1 melee and ranged armor for 10 seconds. Divine Light adds +10 seconds; Fervor adds +5 tiles and +1 damage.
Within 2 tiles of Warrior Monk
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Increased Supplies: Increases production speed of Military Buildings by +50%.
Biology (Improved): Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.
Boyar's Fortitude: Increase the health of Rus cavalry by +25.
Dali Horses: Increase the attack speed of Cavalry units by +20%.
Reinforcement (Feudal Military Wing): Constructs the Military Wing. Upon completion, Cavalry units gain the ability to construct siege weapons. The House of Wisdom produces 1 Desert Raider after 15 seconds and then every 2 minutes for the rest of the game.
Reinforcement (Castle Military Wing): Constructs the Military Wing. Upon completion, Cavalry units gain the ability to construct siege weapons. The House of Wisdom produces 3 Desert Raiders immediately and then every 2 minutes for the rest of the game.
Reinforcement (Imperial Military Wing): Constructs the Military Wing. Upon completion, Cavalry units gain the ability to construct siege weapons. The House of Wisdom produces 7 Desert Raiders immediately and then every 2 minutes for the rest of the game.
Reinforcement (Bonus Military Wing): Constructs the Military Wing. Upon completion, Cavalry units gain the ability to construct siege weapons. The House of Wisdom produces 7 Desert Raiders immediately and then every 2 minutes for the rest of the game.
Principality of Antioch: - Melee units gain +15% damage.
Kingdom of Poland: - All Cavalry gain +10% health and +50% charge damage.
Expilatores: Horseman damage vs. Workers increased by +2. Workers eliminated by your Horsemen reward +30 Gold.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Awl Pikes: Increase the damage of Spearmen and Horsemen by +2.
Additional Torches: Increase the torch damage of all infantry and cavalry by +3.
Additional Torches (Improved): Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.
Padded Armor: Increase Torguud and Horseman ranged and melee armor by +1 and health by +20
Royal Bloodlines: Fill the stables with the best stallions, increasing all cavalry health by +35%.
Concave Lens: Increases the Line of Sight of all Units and Ships by +2 tiles.
Padded Lamellar: Industrious blacksmithing yields stronger lamellar armor for the army. All Cavalry and Melee Infantry health increased by +25%.
Brigandine: Common soldiers are equipped with more resistant armor. Light cavalry gain +2 armor.
Cavalry Technology
Increase the damage of all Cavalry by 1. Increase the armor of all Cavalry by 1 and health by 5%.
Roar of the Dragon: Spearmen and Horsemen gain a Fire Lance when charging.