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Available for 4 civilizations
Expensive cavalry with high damage and melee armor. Effective against melee units.
Countered by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Military units deal +10% damage and gain +1 armor.
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
Grants +5% max health to nearby military units. Stacks with others Lords.
Within 5 tiles of Lord of Lancaster
After striking an enemy, the Warrior Monk gives nearby allied Rus military units +2 damage and +1 melee and ranged armor for 10 seconds. Divine Light adds +10 seconds; Fervor adds +5 tiles and +1 damage.
Within 2 tiles of Warrior Monk
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Boyar's Fortitude: Increase the health of Rus cavalry by +25.
Collar of Esses: Your Knights and Demilancers adorn their armor with the Lancaster livery, gaining +5 bonus damage against enemy heavy units.
Military Tactics Training: Advanced Military Tactics increase your troops' overall effectiveness in battle, improving their bonus damage by +20%.
Steel Barding: Grants Knights and Black Riders +2 melee and +2 ranged armor.
Knight Poleaxes: Knights equip a poleax, increasing their melee damage by +4.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Concave Lens: Increases the Line of Sight of all Units and Ships by +2 tiles.