
Available for 17 civilizations
High damage ranged unit best against heavy targets.
Weapons
Countered by
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Flasks available: 0
Military units deal +10% damage and gain +1 armor.
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower, Town Center
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower, Town Center
All units near an Outpost gain +0.5 move speed
Within 12.5 tiles of Fortified Outpost
Improves the range of nearby ranged units by +15%.
Within 7 tiles of Fortress
Archery Range
Bolt Magazines: More advanced magazines allow Zhuge Nu to fire piercing bolts with +0.5 range that deal +1 damage against Light Melee Infantry.
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Capital Town Center
Teutonic Order: - All gold units gain +2 melee armor.
House of Learning
Paiks: Archers and Crossbowmen gain +0.5 range.
House of Wisdom
Boot Camp: Increase the health of all infantry by +15%.
Camel Support: Camels increase the armor of nearby infantry by +2.
King's College
Military Tactics Training: Advanced Military Tactics increase your troops' overall effectiveness in battle, improving their bonus damage by +20%.
Lancaster Castle
Madrasa
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
University
Cranequins: Crossbows are able to load stronger bolts that have +0.5 range and +2 damage.
Varangian Arsenal
Ranged Technology
Zhu Xi's Library
10000 Bolts: Zhuge Nu and Crossbowmen fire an extra bolt. The additional bolt for Crossbowmen is 40% as effective as the previous bolt.
Sultan's Mamluks: Infantry gains +25% damage and +20% movement speed for 30 seconds after defeating a unit.
Infantry Support: Infantry increase the armor of nearby camels by 3.
Muster the Nobles: Levy 5 Demilancers.
Shire Levy: Levy 12 Yeomen.
Exact Militia Program: Levy 10 Demilancers, 10 Earl's Guards, and 10 Yeomen.
Increase the armor of all Ranged units by 1 and health by 5%. Increase the ranged damage of all arrows and bolts by +1.