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Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.
When destroyed, Keeps become repairable Keep Ruins and sabotage the surrounding area for 60 seconds. Enemies within sabotaged area have reduced combat effectiveness. Keep Ruins can be restored if repaired at any point within 60 seconds and can be restored for up to 600 Stone, after which repairing becomes free.
Returns Villagers, Highland Cattle, and Kirkmen garrisoned in this structure back to their previous task or location.
Emitting an aura that increases armor of infantry.
When Keeps are destroyed by enemy forces, the immediate area is sabotaged for 60 seconds and become Keep Ruins. Enemies affected have their attack speed reduced by 15% and movement speed reduced by 25%. Keep Ruins can be restored if repaired at any point within 60 seconds
Steeled Arrow: Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Balanced Projectiles: Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Platecutter Point: Increase the ranged damage of all arrows, bolts, and emplacements by +1.
We Stand Alone: Embrace the master masonry of the Lowlands. All building health is increased by 30%, and emplacement attack speeds are increased by 50%. Masons automatically repair buildings whenever they're damaged for 3 health per second.