Is this page right?
Your rating helps us find and fix errors in the guide.
Your rating helps us find and fix errors in the guide.
All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.
Capital Town Centers can detect units stealth or disguises.
Use a Villager to build a Feudal Age Landmark. Requires 400 Food, 200 Gold
Use a Villager to build a Castle Age Landmark. Requires 1200 Food, 600 Gold
Use a Villager to build a Imperial Age Landmark. Requires 2400 Food, 1200 Gold
Returns Villagers, Highland Cattle, and Kirkmen garrisoned in this structure back to their previous task or location.
Returns all Villagers, Highland Cattle, and Kirkmen seeking shelter back to their previous task or location.
Alerts and orders all nearby Villagers, Highland Cattle, and Kirkmen to automatically seek shelter in the nearest garrisonable building.
Emitting an aura that increases armor of infantry.
Steeled Arrow: Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Balanced Projectiles: Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Platecutter Point: Increase the ranged damage of all arrows, bolts, and emplacements by +1.
We Stand Alone: Embrace the master masonry of the Lowlands. All building health is increased by 30%, and emplacement attack speeds are increased by 50%. Masons automatically repair buildings whenever they're damaged for 3 health per second.