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Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.
Produced by
Weapons
Hunting
Rate while at the resource; walking and drop-off aren't included. Left of the arrow: the game files' base rate. Right: with every gathering technology and civilization bonus the chosen age allows.
Repair damaged buildings, walls, naval units, or siege engines.
Return the Imperial Official back to their previous task or location.
Orders the Imperial Official to automatically seek shelter in the nearest garrisonable building.
Orders the Imperial Official to automatically seek shelter in the nearest garrisonable building.
Bloomery: Increase the melee damage of all non-siege units by +1.
Fitted Leatherwork: Increase the melee armor of all non-siege units by +1.
Iron Undermesh: Increase the ranged armor of all non-siege units by +1.
Decarbonization: Increase the melee damage of all non-siege units by +1.
Insulated Helm: Increase the melee armor of all non-siege units by +1.
Wedge Rivets: Increase the ranged armor of all non-siege units by +1.
Angled Surfaces: Increase the ranged armor of all non-siege units by +1.
Damascus Steel: Increase the melee damage of all non-siege units by +1.
Master Smiths: Increase the melee armor of all non-siege units by +1.
Textiles: Increase Villagers' health by +50%.
Double Broadax: Increase Villagers' gathering rate for Wood by 15%.
Lumber Preservation: Increase Villagers' gathering rate for Wood by 15%.
Crosscut Saw: Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Survival Techniques: Increase Villagers' hunted meat gather rate by +15%.
Wheelbarrow: Increase the carry capacity of Villagers by +5 and their movement speed by +15%.
Fermtouns and Pastures: Villagers gather from Farms 20% faster and Highland Cattle gather from Berry Bushes 20% faster.
Horticulture: Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Fertilization: Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Precision Cross-Breeding: Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Specialized Pick: Increase Villagers' gathering rate for Gold and Stone by 15%.
Shaft Mining: Increase Villagers' gathering rate for Gold and Stone by 15%.
Cupellation: Gold gatherers drop off 15% more resources.