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Tough infantry with good damage.
Countered by
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Braces against cavalry charges.
Debuffs nearby enemy units with -2/2 armor.
Lochaber Axes: Men-at-Arms equip Lochaber Axes, gaining 3 damage and 4 anti-cavalry damage. Men-at-Arms brace against cavalry charges.
Bloomery: Increase the melee damage of all non-siege units by +1.
Fitted Leatherwork: Increase the melee armor of all non-siege units by +1.
Iron Undermesh: Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Decarbonization: Increase the melee damage of all non-siege units by +1.
Insulated Helm: Increase the melee armor of all non-siege units by +1.
Wedge Rivets: Increase the ranged armor of all non-siege units by +1.
Angled Surfaces: Increase the ranged armor of all non-siege units by +1.
Damascus Steel: Increase the melee damage of all non-siege units by +1.
Master Smiths: Increase the melee armor of all non-siege units by +1.
Clan Traditions: Melee infantry damage is increased by 15%. Highland Ambush bonus duration is increased by 10 seconds.
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.