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Available for 6 civilizations
Expensive cavalry with high damage and melee armor. Effective against melee units.
Countered by
Produced by
Weapons
Heals nearby units.
Within 5 tiles of Town Center, Keep
Mehter drums that increase the attack speed of nearby units by +15%.
Within 6 tiles of Mehter
Mehter drums that increase the melee armor of nearby units by +2.
Within 6 tiles of Mehter
Mehter drums that increase the ranged armor of nearby units by +1.
Within 6 tiles of Mehter
After Mehter Drums is researched, units in the same formation as a Mehter move 15% faster — not a radius: the unit has to be in the formation (within about a tile when it forms), and keeps the bonus until it or the Mehter leaves it.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Dali Horses: Increase the attack speed of Cavalry units by +20%.
Honed Blades: Men-at-Arms and Lancers equip a Kilij, increasing their damage by +3.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.