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Ranged infantry with good damage vs. unarmored targets. Has an ability to pierce enemy armor for reduced move speed.
Countered by
Weapons
Bogmaðr attacks ignore 2 armor, but move 50% slower for 10 seconds.
Once researched at the Varangian Arsenal, units hit by this unit deal 20% less damage for 5 seconds.
Increases move speed of nearby infantry by +10%.
Within 5 tiles of Hippodrome Riddari
Increases torch damage of nearby units by +25%.
Within 5 tiles of Hippodrome Scout
Carved after Varangians have felled ten military units. Varangian units near the Runestone gain +1 tile of weapon range, +1 melee damage and +15% move speed for 150 seconds.
Debuffs nearby enemy units with -2/2 armor.
Ranged Technology
Increase the armor of all Ranged units by 1 and health by 5%. Increase the ranged damage of all arrows and bolts by +1.
Ruinous Blinding: Varangian Arsenals craft more lethal arrows, causing units hit by Bogmaðr to have their damage reduced by 20% for 5 seconds.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.