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Tough infantry with good damage. Can use Berserking to increase damage for reduced armor.
Countered by
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Varangian Guard swap to their two-handed weapon and deal +6 damage for 30 seconds. Armor is reduced by -4.
Increases move speed of nearby infantry by +10%.
Within 5 tiles of Hippodrome Riddari
Increases torch damage of nearby units by +25%.
Within 5 tiles of Hippodrome Scout
Carved after Varangians have felled ten military units. Varangian units near the Runestone gain +1 tile of weapon range, +1 melee damage and +15% move speed for 150 seconds.
Debuffs nearby enemy units with -2/2 armor.
Melee Infantry Technology
Increase the armor of all Melee Infantry by 1 and health by 5%. Increase the damage of all Melee Infantry by 1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Rhomphaia: Varangian Guards and Riddari equip a powerful Rhomphaia sword, increasing light infantry damage of Guards by 3, and damage of Riddari by 3.