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Available for 2 civilizations
Tough infantry with good damage. Can use Berserking to increase damage for reduced armor.
Countered by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Varangian Guard swap to their two-handed weapon and deal +5 damage for 30 seconds. Armor is reduced by -4.
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Flasks available: 0
Once Camel Support is researched, infantry near a camel unit gain +2 armor.
Within 5 tiles of Camel Archer, Elite Camel Rider
Increases move speed of nearby infantry by +10%.
Within 5 tiles of Hippodrome Riddari
Carved after Varangians have felled ten military units. Varangian units near the Runestone gain +1 tile of weapon range, +1 melee damage and +15% move speed for 150 seconds.
Ferocious Speed: Varangian Guard increase their move speed by +30% when activating Berserking.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Teardrop Shields: Increase the armor of Cataphracts by +1, move speed of Limitanei by +15%, and attack speed of Varangian Guard by +15%.
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Melee Infantry Technology
Increase the armor of all Melee Infantry by 1 and health by 5%. Increase the damage of all Melee Infantry by 1.
Rhomphaia: Varangian Guards and Riddari equip a powerful Rhomphaia sword, increasing light infantry damage of Guards by 3, and damage of Riddari by 3.