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Can be garrisoned into any military production building to grant +25% health to newly trained units.
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Garrison inside of a military production building to grant +25% health to newly trained units. Cannot garrison in Docks.
Once Infantry Support is researched, camels near an infantry unit gain +3 melee and +3 ranged armor.
Within 5 tiles of Veteran Archer, Bedouin Skirmisher, Bedouin Swordsman, Elite Crossbowman, Ghulam, Handcannoneer, Elite Spearman
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Infantry Support: Infantry increase the armor of nearby camels by 3.
Bazaar (Feudal Trade Wing): Constructs the Trade Wing. Every three minutes a trade caravan arrives with a random selection of four favorable exchanges of resources and units. The quality of these trades is permanently set depending on the Age at which the Trade Wing is constructed. Using the Trade Wing to enter a later age provides more lucrative trades.
Bazaar (Castle Trade Wing): Constructs the Trade Wing. Every three minutes a trade caravan arrives with a random selection of four favorable exchanges of resources and units. The quality of these trades is permanently set depending on the Age at which the Trade Wing is constructed. Using the Trade Wing to enter a later age provides more lucrative trades.
Bazaar (Imperial Trade Wing): Constructs the Trade Wing. Every three minutes a trade caravan arrives with a random selection of four favorable exchanges of resources and units. The quality of these trades is permanently set depending on the Age at which the Trade Wing is constructed. Using the Trade Wing to enter a later age provides more lucrative trades.
Bazaar (Bonus Trade Wing): Constructs the Trade Wing. Every three minutes a trade caravan arrives with a random selection of four favorable exchanges of resources and units. The quality of these trades is permanently set depending on the Age at which the Trade Wing is constructed. Using the Trade Wing to enter a later age provides more lucrative trades.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.