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High damage ranged unit best against heavy targets.
Countered by
Produced by
Weapons
Once Infantry Support is researched, camels near an infantry unit gain +3 melee and +3 ranged armor.
Passively heals all nearby units. Carrying a Relic increases healing rate by +50%.
Within 3 tiles of Dervish
Debuffs nearby enemy units with -2/2 armor.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Sultan's Mamluks: Infantry gains +25% damage and +20% movement speed for 30 seconds after defeating a unit.
Infantry Support: Infantry increase the armor of nearby camels by 3.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.