
High damage ranged unit best against heavy targets.
Countered by
Produced by
Weapons
Improves the range of nearby ranged units by +15%.
Within 7 tiles of Fortress
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Capital Town Center
Teutonic Order: - All gold units gain +2 melee armor.
University
Cranequins: Crossbows are able to load stronger bolts that have +0.5 range and +2 damage.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.