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Fast cavalry effective at raiding, flanking, and countering ranged units.
Countered by
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Once Desert Citadels is researched, the Fortress's Desert Outposts aura also gives units within 7 tiles +1 melee and +1 ranged armor.
Within 7 tiles of Fortress
The thunderous sounds of Eruptor and Storm Lance weapons scares enemy cavalry, reducing the damage of nearby cavalry by 20% for 5 seconds.
Camels cause enemy horse cavalry units to deal 20% less damage.
Debuffs nearby enemy units with -2/2 armor.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Principality of Antioch: - Melee units gain +15% damage.
Kingdom of Poland: - All Cavalry gain +10% health and +50% charge damage.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Brigandine: Common soldiers are equipped with more resistant armor. Light cavalry gain +2 armor.