
Fast cavalry effective at raiding, flanking, and countering ranged units.
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
All units near an Outpost gain +0.5 move speed
Within 12.5 tiles of Fortified Outpost
Countered by
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Stable
Padded Armor: Increase Torguud and Horseman ranged and melee armor by +1 and health by +20