
Expensive cavalry with high health and melee armor. Effective against melee units. Protects the Khan when nearby by redirecting damage to themselves and can heal the Khan while out of combat.
Countered by
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
All units near an Outpost gain +0.5 move speed
Within 12.5 tiles of Fortified Outpost
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Stable
Padded Armor: Increase Torguud and Horseman ranged and melee armor by +1 and health by +20
Sarai Lancers: Increase Keshik healing by +1 Health per attack and attack speed by +10%. Torguud gain the same healing attack as the Keshik.