Is this page right?
Your rating helps us find and fix errors in the guide.
Your rating helps us find and fix errors in the guide.
Unique Landmark fortification for the Knights Templar, can be fully destroyed.
Has an aura that improves nearby units range.
Each Fortress increases the number of Pilgrims travelling.
Returns Villagers garrisoned in this structure back to their previous task or location.
The Templar Headquarters and Fortresses grant Stone Walls in influence +25% health and an arrowslit emplacement.
Improves the range of nearby ranged units by +15%.
Increases the gold generation of Monasteries, Sacred Sites and Pilgrims by 20% within the aura of a Fortress.
Once Desert Citadels is researched, the Fortress's Desert Outposts aura also gives units within 7 tiles +1 melee and +1 ranged armor.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Angevin Empire: - Fortresses and Docks gain +30% Health.
Court Architects: Patronage of the finest builders increases all building health by +30%.