
All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Pilgrims start their journey to Sacred Sites here. Adds additional attacks while garrisoned. Capital Town Centers can detect units stealth or disguises.
Returns Villagers garrisoned in this structure back to their previous task or location.
Returns all Villagers seeking shelter back to their previous task or location.
Alerts and orders all nearby Villagers to automatically seek shelter in the nearest garrisonable building.
Select a Sacred Site for your Pilgrims to travel to. Pilgrims cannot travel to a Sacred Site captured by an enemy.
The Templar Headquarters and Fortresses grant Stone Walls in influence +25% health and an arrowslit emplacement.
Blacksmith
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Capital Town Center
Kingdom of Castile: - Units near Sacred Sites gain +20% damage and regenerate health.
University
Court Architects: Patronage of the finest builders increases all building health by +30%.