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All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.
Non-Capital Town Centers can't detect stealth or disguises.
Returns Villagers garrisoned in this structure back to their previous task or location.
Returns all Villagers seeking shelter back to their previous task or location.
Alerts and orders all nearby Villagers to automatically seek shelter in the nearest garrisonable building.
Select a Sacred Site for your Pilgrims to travel to. Pilgrims cannot travel to a Sacred Site captured by an enemy.
The Templar Headquarters and Fortresses grant Stone Walls in influence +25% health and an arrowslit emplacement.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Court Architects: Patronage of the finest builders increases all building health by +30%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.