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Available for 23 civilizations
All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.
Non-Capital Town Centers can't detect stealth or disguises.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Town Center Improvement
Increases the production cap of Bannerman Samurai by +1 and provides a free Villager. Increases Town Center health by +1000, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +20%. Increases the production cap of Bannerman Samurai by +2 and provides a free Villager. Increases Town Center health by +2000, fire armor by +2, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +40%. Increases the production cap of Bannerman Samurai by +3 and provides a free Villager. Increases Town Center health by +3000, fire armor by +3, adds an aura which enhances Villagers harvest rate from Farms by +60%, and equips a Rocket Emplacement.
Slate and Stone Construction: All buildings gain +5 fire armor.
Court Architects: Patronage of the finest builders increases all building health by +30%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Devoutness: Inspired Villagers gather resources +5% faster and construct buildings and defenses +25% quicker.
Gion Festival: Increases the Line of Sight of all buildings by +2 tiles. Every 3 minutes, all economic units heal for 100% of their health over 3 seconds.
Ranged Technology
Increase the ranged damage of all arrows and bolts by +1.