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Available for 13 civilizations
Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.
Slate and Stone Construction: All buildings gain +5 fire armor.
Tithe Barns: Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.
Devoutness: Inspired Villagers gather resources +5% faster and construct buildings and defenses +25% quicker.
Court Architects: Patronage of the finest builders increases all building health by +30%.