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Available for 2 civilizations
Acts as a Keep with all the behaviors, technologies, and bonuses. Works 75% faster.
Boiling Oil: Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.
Springald Emplacement: Add a defensive springald emplacement to this structure.
Cannon Emplacement: Add a defensive cannon emplacement to this structure.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Court Architects: Patronage of the finest builders increases all building health by +30%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.