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Powerful all-purpose ranged infantry.
Countered by
Weapons
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
Heals nearby out of combat units by 2 every 1 seconds.
Within 5 tiles of King
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
Debuffs nearby enemy units with -2/2 armor.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Serpentine Powder: With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.