
Available for 14 civilizations
Powerful all-purpose ranged infantry.
Weapons
Countered by
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Flasks available: 0
Military units deal +10% damage and gain +1 armor.
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower, Town Center
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower, Town Center
All units near an Outpost gain +0.5 move speed
Within 12.5 tiles of Fortified Outpost
Archery Range
Pyrotechnics: Increase the range of Handcannons by +1.5.
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
House of Wisdom
Boot Camp: Increase the health of all infantry by +15%.
Camel Support: Camels increase the armor of nearby infantry by +2.
King's College
Burgundian Imports: Importing Burgundian Handcannons enables Handcannoneers to be trained in the Castle Age and reduces Handcannoneer cost by -25%.
Advanced Military Tactics increase your troops' overall effectiveness in battle, improving their bonus damage by +20%.
Lancaster Castle
Madrasa
Serpentine Powder: With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.
Varangian Arsenal
Ranged Technology
Sultan's Mamluks: Infantry gains +25% damage and +20% movement speed for 30 seconds after defeating a unit.
Infantry Support: Infantry increase the armor of nearby camels by 3.
Muster the Nobles: Levy 5 Demilancers.
Shire Levy: Levy 12 Yeomen.
Exact Militia Program: Levy 10 Demilancers, 10 Earl's Guards, and 10 Yeomen.
Increase the armor of all Ranged units by 1 and health by 5%.