
Available for 2 civilizations
Hired as a mercenary by Byzantines
Highly mobile and durable ranged unit.
Weapons
Heals nearby units.
Within 5 tiles of Town Center, Keep, Town Center
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Camel Handling: Increase the movement speed of camel military units by +15%.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
House of Wisdom
Composite Bows: Increase the attack speed of Archers by +33%.
Camel Support: Camels increase the armor of nearby infantry by +2.
Madrasa
Investing in natural sciences increases the health of all cavalry by +25%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.